Cloverdung
4rd – Level Human Ranger
AC: 16 (19) leather (+1 shield)
Hit Points: 46
Speed: 30ft Vision: Normal
Neutral Evil
Lang: Common, Dwarf, Goblin, Orc, Dragon, Giant
Ability Scores
Strength 17 (+3)
Dexterity 19 (+4)
Constitution 18 (+4)
Intelligence 15 (+2)
Wisdom 16 (+3)
Charisma 12 (+1)
Attacks
+1 Long Sword (+3 undead) (+6 hit; 1d8 +4)
(1/day darkness, +8 hit; 1d8 +6)
+1 Long Sword (+6 hit; 1d8 +4)
+1 Short Sword (+3 were) (+6 hit; 1d6 +4)
(5/day clairaudience, +8 hit; 1d6 +6)
Bronze Long Sword (+5 to hit; 1d8 +3)
(acid & rust resistant)
Spear (rng: 20/60; +5 hit; 1d6 +3)
Light Hammer (rng: 20/60; +5 hit; 1d6 +3)
Long Bow (rng: 150/600; +6 hit; 1d8 +4)
(8 x +2 silver arrows, +8 hit; 1d8 +6)
Skills ( +2)
Perception (W), Search (I), Stealth (D), Athletics (S), Nature (I), Survival (W)
Equipment
Arrows (40), Backpack, Bedroll, Grappling Hook, Healer’s Kit (4), Silk Rope 50’, Iron Spike (10), Tinder Box, Water Skin (2), Candle (5), Pole 10’, Fishing Tackle, Hammer, Hunting Trap, Steel Mirror, 10 Torches, Climber’s Kit (+2 bonus)
Class Features
Proficiency Bonus: You gain +2 bonus to any attack and damage.
Proficiencies: You have proficiency with all weapons, light armors, medium armors, and shields. You are also proficient in riding.
Favored Enemy: Path of the Colossus Slayer, which confers certain benefits as you advance.
Tracking
You succeed automatically, except in the following circumstances (DC Wisdom check):
• Tracks more than 24hrs old.
• The Creatures intentionally obscured their trail.
• Weather, such as snow or heavy rain, has obscured the trail.
• The terrain, such as a river or hard rock, makes discerning a trail difficult.
• Many creatures have traveled through the area, such as along a road or inside a city
Fighting Style: Defense
While wearing armor, you gain +1 bonus to AC.
Slayer’s Momentum
If you damage a creature with a weapon attack, you deal 1d6 extra damage to that creature the next time you deal damage to it before the end of your next turn.
Background
Bounty Hunter: You worked on the coastal seas, area towns and wilderness, where you hunted outlaws and other criminals in the city’s underworld.
Trait — Bounty Board: When you are in an area of civilization, you can find information about fugitives and the bounties placed on their heads, and you can secure the legal authority to hunt down and capture or kill those fugitives. Your reputation and knowledge make it easy for you to establish useful contacts in the town watch or guard. If you fail to locate that quarry yourself, you often know where to go and from whom to obtain information on that quarry’s whereabouts.
Parents were killed by hogs when you were very young. You were raised by pirates on the coastal seas, adventuring for treasure and bounties. You spent a few years tracking bounties in the local towns and wilderness. You are very superstitious.
XP: 3581
Wealth: Au _205_
Ag __17_
Cp __37__
Adventure Treasure:
Flint & Steel Set
Head of Goblin
Boars Tooth with Inscription
Tiger’s Eye sling pellets (12)
Green arrows w/ silver heads (2)
Left Eye Gemstone Tiger’s Eye in porcelain
Potion of Viagra
Sapphire Necklace
Silver ring (like amulets)
Pearl (Protect Soul)
2 Right Handed Gloves made of Griffin Hide
(Wear one while animating the other, 50’)
Mirror (1/day allow user to assume identity)
Spells: (3 – 1st Levels)
Cure Wounds (2d8 + 2)
Fog Cloud (100’, 1hr, 20’ radius obscured)
Alarm ritual (20’ cube, 8hrs, mental or audible)
DC: 8 + 3 = 11
On Wanted List:
Uther Skullhammer (Half-Orc) – 50gp
Nuttykin Sharpstik (Halfling) – 50gp
Knowns
Carnifix – Druid
Borris – Magic User
Nymawaya – Myriad in pool (has owlbear egg)
Kills:
Goblins
Wight
Rust Monster
Skeletons (human & dwarf)
Imps
Zombies
Large Spiders
Quasit
Hogs
Ooze
Carrion Crawlers
Animated Weapons & Armor
Mimic
Door
Basilisk
Demonic Things
Hill Giants
Half-Orcs
Hobbit Assassin
Griffons
Serpent
Mocking Shields
Warg
Owlbear
Ravens
Manticore
Flying Monkey
Sharp-Beaked Sparrows
Will-O-Wisps
Thorny Bush
Men in Leather
Visions:
1st lvl – Parents killed by hogs.
2nd lvl – Saw self as a baby, on a hill, watching parents work in the field when suddenly hogs swooped down out of the clouds, killing parents.
3rd lvl – Remembers being in crib with bars, while on hill, watching parents get killed by the flying hogs. Maybe it was a cage, not a crib.
4th lvl – Recollection of fire and heat, seemed like the hogs were spitting fire as they swooped overhead.