Adventure 31

Party Members:
Cloverdung – 6th Level Ranger
Othello – 6th Level Thief
Gubikla – 6th Level Magic User
Hammar – 6th Level Cleric

Bone – 5th Level Fighter
Our group was last seen in the toilet of a fancy mansion. Hammar and Othello had passed out in a secret room filled with treasure. While Cloverdung, Gubikla, and Bone were standing around scrathing their scrotums, a ghost flew by, pulled on the toilet chain three times and then went through the wall. Cloverdung decided to pull on the toilet chain three times and a secret door swung open, revealing Othello and Hammar sleeping on the floor. Gubikla fireballed the room for good measure. The flames destroyed any remaining yellow powder that had put H and O to sleep.

The ghost was then seen to fly through another wall. By this time, Othello and Hammar had awakened. Bone told Othello about the ghost going into the wall so he searched it for a secret door. A secret door was found. Othello had to pick three locks but he was able to do so very easily. Inside this secret room, was a steel incased vault containig shelves with various items on them. Othello, Hammar, Cloverdung, and Gubikla rummaged for loot and found goodies. Bone waited, then found a secret compartment full of valuable gems.

With that room cleaned, Othello went on searching for more secret doors. He found another one. This one lead down a long dark hallway, with a chest at the end. Cloverdung could see the outline of three figures approaching the party. They were invisible undead of some type, so Cloverdung backed up to let Othello and Hammar take care of the creatures. Hammar woogied a couple and Othello killed the third. Afterwards, Othello opened the chest and out sprung a ladder, going up to the ceiling. Hammar climbed up to find a rooftop with a table and chairs. Othello pulled a lever to lower the ladder so Hammar had to come back down rather quickly. With nothing else in this hallway, the party heads back to a bedroom to ponder their next move.

Cloverdung decides to cut a hole in the floor so they can go downstairs and avoid the blackness over by the stairs. While he is chipping away a circle in the floor, Othello heads over to the stairs and darkness, on his own. Worried about Othello, Hammar soon follows but is lost in the dark. Othello finishes cutting his circle, to only realize too late, that he is sitting in the center of it when it falls down to the first floor.

Womp! Cloverdung lands on a rug in what appears to be a small painting room. Cloverdung launches his body into one of the paintings, to only hit the wall and fall backwards onto the floor. Bone and Gubikla proceed down the hole to investigate properly. Of course, Bone does not catch Gubikla, who crashe onto the floor.

As Othello is near the dark stairs, he hears some creaking footsteps on the floor, and he hears Hammar back behind him, calling Marco. Othello uses his best guess and launches a lightning bolt at the sounds near him. Crash, something made of glass appears to have been destroyed. Meanwhile, Hammar has something strike him and it appears to be made of glass as well. Hammar eventually destroys the glass monster, swinging all crazy in the darkness.

At this time, Bone starts to examine one of the paintings and suddenly sees a spectre come out of the wall and attack him. Fortunately, it misses, allowing Bone and Gubikla to destroy it. Cloverdung opens a door in this room and darkness begins to fill in. Gubikla goes through a different door and finds a game room, with a deck of cards and a pool table. Bone goes through the third door to find a hallway. Cloverdung quickly closes his darkness door to prevent it from creeping into the painting room.

Hammar decides he doesn’t like the darkness, so he finds his way back to the bedroom and jumps down the hole in the floor. By this time Gubikla has found a locked door and proceeds to freeze it open. Bone goes to investigate the hallway, which has some mounted creature heads along the walls. Clvoerdung looks out the window in the hallway to see a crystaline dog walking around.

Othello has finally made his way down the main stairs and finds the device making the darkness. It is a bottle that was left open, allowing the darkness to flow out. Othello corks the darkness and it finally all disapates. Of course, once Othello does this, he sees he is standing in a large room lined with paintings.

Bone finds another room and starts searching for treausre. Cloverdung follows Bone, doign the same. Gubikla finally opens his locked door and detects magic. Bling!! Magic is all around him in this room.

At this time, Othello is suddenly attacked by several shadow creatures. Hammar decides to go help Othello, as well as Bone. Cloverdung is about to help as well, but he hears Gubikla in the process of gathering up magic items. So, using his flying shield, Cloverdung races to where Gubikla is located and assists with the magic gathering.

Othello, Bone, and Hammar finally kill all of the shadows in the main room. At which point, they find Gubikla and Cloverdung standing there with mutliple items in their hands. Of course, Gubikla and Cloverdung share the booty. Especially since there are items that seem useless to them. Eventually, everyone has aquired something of use and there is even a little left over for Kavis.

 

COD Piece Award
(Character Of the Day)

gubikla

Gubikla

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