Adventure 47
Othello – Gnome: Thief
Gubikla – Gnome: Magic User
Bone – Human: Fighter
Vailra – Goliath: Fighter
Joe – Tiefling: Warlock
Loseaturn – Dragonborn: Paladin
Pete – Dragonborn: “Real” Cleric
Mightychondria – Half-Orc: Fighter
Did Cloverdung get seduced by one of the dancing girls?
The party enters the large chamber and notices a pile of rubble off to the side. Gubikla cast detect magic and notices something small emitting a magical aura in the rubble. We investigate the rubble and find that the magical aura is moving around in the rubble. Othello braver than he should be goes after it and is able to catch a rime newt. As he is trying to figure out what to do with it. He discovers that it is fond of gems. The intrigues Othello but also makes it much harder to find a place to keep it.
Just then the wall opens up and out walks a Dragonborn. The party almost attacks the person but realize that the dragonborn is a little shocked about see a group of adventures but is not threatening the party in any way. This disappoints Gubikla and as he does not appear to be a douche decides not to fireball him. The Dragonborn introduces himself as Pete and he is a Cleric that sent to save a lady. The party is like great another Cleric sarcastically due to their experience of how Hammar helped them. The party decides that Pete can taglog as we were headed the same direction and Pete said that he was looking for treasure on his quest so we could have anything we found.
On the mention of treasure Othello uses his dagger of detect treasure and it points farther into the cavern. The party passes by a passageway to the west and head down the southern downward sloping passageway. The passageway curves around like a snake and starts going east. There are two more passageways that branch of south. But Othello’s detect treasure is pointing the party onward. The passage way opens up into a wide chamber or hallway. There are more stalagmites in this chamber. Plus there is a glowing spot near the center of the chamber. The party hears noise and want sounds like a voice up the passageway on the other side of the chamber. The party heads around the glowing area without getting to close and head to the noise. Othello assures the party that is the direction of the treasure. As the group gets closer to the noise they come across a prison. There is an old man banging against the bars crying for help in one cell and in the other is a half-orc. The party negotiates with the people in the cells and finally agree to release them. The half-orc introduces himself as Mightychondria and agrees to help us in our quest and that way he can get revenge on the people that imprisoned him. He quickly dons his equipment and joins the party. The old man is thankful but is to scared to try and head out on his own.
The party heads back to the large chamber and Othello curiosity get the better of him and he dives under the glowing area and shoots his thunder stick up at it. This causes fiery bats to erupt from the area. The party dispatches the bats quickly once they found that fire does not work against them. The injuries are healed by Pete. This was our first surprise that clerics can actually heal. Pete want to head back to the double passageways headed south that we passed up earlier. The party being freshly healed has no problem indulging this new cleric’s request. As the party heads down the first southern passageway they start to hear chanting.
The dual southern passageways come together and head into a room that is lighted by four fire pits in the corners of the room. At the the far end of the room is a statue of some multiarm serpent creature. Just in front of the stature is a cultist priest scarifying a lady on a alter. To the side of the altar is another lady that is bound. Pete enters the room just as the priest plunges a dagger into the lady on the alter. A portal opens up above the altar and creatures start coming out. Bone, Mighty, and Loseaturn advance into the room and engage the creature in combat. Othello shoots a bolt and teleports to the other side of the room beside the altar. The party quickly detect that everything is silent. There is no noises or voices from all the room. The combat is completely silent. Pete comes to the conclusion that the old man was a spy and had cast a silent spell on the party. Pete starts choking the old man demanding that he put an end to his trickery. Gublika takes Pete’s lead and frustrated that he can’t cast a spell, plunges a necrotic dagger into the old man. This kills the old man and the silence persists. The party eventually fights off the creatures and kills the priest breaking the silence spell. At that point the party quickly dispatch the remaining creatures. Pete, Bone, and Loseaturn search the bond and gagged lady on laying on the floor. Mighty eventually cuts her bonds and she acts like she has fallen in love with him. Pete feels bad about his mistake and bring the old man back to like with a revivify spell. Othello and Mighty end up plucking the statue’s gem eyes out. Pete is able to figure out that the lady that was sacrificed was the person he was looking for and collects some remains to bring back to his employer. The rest of the party search the creatures and priest and recover some coins and a few items of interest.
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